Which is a lot different than saying that everybody is an idiot, on one, either, or both sides.
Let’s look at the issues from the so-called SJW side:
- Games are misogynistic.
There’s no right way on this one.
- Disney has been getting guff from feminists from a long time, because some of their villains are female and because their heroines seem stupid and vacuous. But the reviews on Pocahontas (from the feminist crowd) was worse than misogynism. it was dismissed because (supposedly) Pocahontas was portrayed as a gullible, uneducated aborigine. The depiction of nature-based spirituality in the movie was also dismissed as “a white man’s misinterpretation”.
- Lara Croft, despite being a woman in a man’s role and being a respected professional and academic, is not a good example, because she has boobs and dresses skimpily. Somehow, this is put forward at the same time that Quinn’s so-called supporters are saying that gamers dismiss her because she is attractive and wears clothing that shows it off, with no sign of embarrassment.
- Games are an art-form, not an appliance.
- I couldn’t believe this one when it came out. This is one of those black v white viewpoints that I despise. Games are both an artform and an appliance. We want to be entertained and stimulated with visuals and sounds (and sometimes touch). We also want the game to have features that enhance our game-playing experience.
- The other issue here is that the underlying assumption that art should either show a form of truth acceptable to one group, over all others, or show a form of fantasy that favors the same group over all others. Should a game show a young girl being bullied? No, that’s misogynistic. Should a game show a female villain? Only if she has a socially-acceptable excuse for being a villain, or is a misunderstood champion for women’s rights. Women can not be victims (except victims of misunderstanding, I guess?). Women can not be strong enough to carve out their own roles unless it is a role that other women agree with.
- This goes to one of my biggest complaints of so-called femininsts: "I’m all for empowering women who slavishly follow my own agenda.* “You’re not a feminist if you disagree with me.”
- Gamers are misogynists.
- This is separate from the first point. If we say “all feminists are castrating, testosterone-abusing psychotics who eat baby kittens for breakfast”, that’s wrong. But if we say it about men, that’s okay. Bullshit. Making an unfounded blanket statement about any group of people is prejudice and bigotry, no matter what their gender or alignment. (see double-standard)
- Quinn and other women were unfairly targeted by Gamergate.
- No shit. None of the men who disagreed with Gamergate were targeted like the women. Wil Wheaton and Chris Kluwe certainly were not harassed to the point of fearing for their lives (with Kluwe, it would probably would have suicidal to physically attack him). However, it does not help your feminist cause to paint the women involved as helpless victims (see double-standard).
- Gamergate is a bunch of right-wing anti-feminists.
- Sigh. Once again, black v white. The term Gamergate was coined by Baldwin, and a bunch of right-wingers immediately jumped on the bandwagon. Yes, most of these right-wingers had no respect (quite the contrary) for gamers previously. Yes, they used it to advance their own agenda.
- But claiming that all, or even a majority, of gamers are one thing or another is just as bad as anything the so-called feminists are decrying.
Now, let’s look at the Gamergate side:
- The media unfairly promotes certain games over others.
- This claim would be better received if the gamers had targeted those game companies that are “unfairly promoted”. Instead the games and developers that were targeted the most were indies.
- This claim would also have gone farther if Gamergate had not immediately gone for the throat of any media outlet that disagreed with them. In addition, Gamergate also compromised and crippled a few fundraising campaigns on Indy-go-go and tried to do the same with Patreon (I can’t tell if this was successful or not).
- This could better be summed up by “The media unfairly promotes games I don’t like, and unfairly denounces games I like.” This goes back to the art-form v appliance issue, and I find myself in sympathy with the gamers here. Some of you have seen my MMO development thread, where I specifically singled out developers who spend more on art than game-play (or common sense).
- On the other hand, gamers tend to dismiss “chick games” and games that are more art galleries than games, regardless of whether they are good or not.
- But “good” is a subjective matter, and should not be promoted as "Facts’, and this goes out to both sides.
- Various claims against Quinn, et al.
- These claims have been proven untrue. However, the majority of folks on the Gamergate side either haven’t noticed, or have ignored it altogether (sometimes with the excuse of “media conspiracy”).
- None of these claims, had they been substantiated, warrant the threats and verbal/text assault on the characters of those involved.
- Note to everybody: if you take the word of an ex-significant-other on anything, you will always be wrong. Trust me.
- Most telling on this one was that Quinn was already being denounced by the gamer community regarding the release of her game Depression Heights near the time of Robin Williams’ suicide (a release that had already been scheduled, by the way). It did not matter that, rather than making a quick buck, she released it as “pay what you want” and a portion of the proceeds went to the National Suicide Prevention Lifeline. By the time Gamergate was in full swing, she had already been harrassed for eighteen months, including threats. This doesn’t contribute to a verdict of impartiality on anyone on the Gamergate side.
- The attacks on Quinn, et al., were made by trolls, agenda-ists, etc.
- So what? When you sleep with dos, as they say. When the moderates in your camp can’t be bothered to distance themselves from the “black bloc”, they have given tacit support to them. If you do not confront behavior, with reinforcement of negative consequences, you are enabling it. That is a principle that has been proven over and over again; even the newest parents have seen this one in play, mostly at bedtime.
- When the majority of your movement actively moves against people who are publicly moderate, it becomes obvious that the moderates are the minority.
- On the other hand, this is one of the biggest drawbacks of a “grassroots” movement, especially on the Internet: not only is there no quality assurance, there is no way to verify membership. Logos can be copy-pasted, and very few people know how to verify a PGP key, even if it was possible to keep someone from forging one (and if you make it public, they can).
- The only way to combat this is to create an official channel to release information, with each submission reviewed by a specific group of people; heaven help you if one of those people goes off the reservation.
- Gamergate has legitimate concerns.
- When nobody on your side can present a decent, reasoned, intelligent argument, then you don’t have one. Period.
- The legitimate concerns have not been a focus of Gamergate. Very few (if any) ethical “breaches” have been discussed thus far; instead the focus has been on attacking individuals, or attacking companies or organizations of which a specific individual is associated. Even the manifesto (The Gamers’ Bill of Rights, by Kelly Maxwell) which was published had very little to do with the supposed ethical breaches of mainstream and video media.
- Video game media is “in bed” with developers.
- What two consenting adults do in their bed is none of anyone’s business, as long as they are not hurting anyone else.
- By necessity, video game journalists have to maintain professional relationships with developers. It’s the only way that they can continue to get advance access to games, so that they can review it in time for you to decide whether to buy it or not (in other words, a legal alternative to you downloading a copy from The Pirate Bay).
- Every reputable media outlet that reviews video games has stringent ethical codes. If you believe an individual reporter/reviewer has broken that, you should report it to that individual’s boss. Broadcasting your butt-hurt all over the internet isn’t the action of a mature adult.
- 4chan and 8chan are not the outlets to use to discuss things rationally. By using those outlets, you have already admitted there is little, if any, real value to your concerns.
- We’re not misogynists, bigots, etc.
- Once again, you have a poor way to show it.
- The way that gamers constantly ignore or dismiss complaints of various stripes of bigotry is telling. And it’s not telling a very good story.
- The truth is that there are some gamers who are not like this, and do their best to promote diversity.
- The truth is that there are some gamers who want to keep gaming white, heterosexual, and male.
- The truth is there are a lot of gamers who don’t give a shit, who laugh at the jokes (and sometimes perpetuate them) and generally act in the stereotype of gamers.
- The truth is there are a lot of gamers that don’t give a shit because they are clueless when the jokes and snide jokes are passed around.
- Once again, letting it pass unremarked is the same as enabling it.
My verdict (YMMV) is that both sides are wrong. One of the commenters on this, following the Gawker disaster, said that Gamergate is a “lose-lose” proposition for the media. He was wrong. It is a “lose-lose-lose-lose” proposition: the feminists lose, the moderates lose, Gamergate loses, and society loses.