Catching up with MW5:Mercs. The cheat mode that suddenly appeared suddenly disappeared a few days later. I used it to double my bank account (from 5 billion C-bills I earned on my own to 10 billion) and to stock up on the better weapons, but I should have kept adding a bunch more of them. I need to find the mod that has crafting so it can use the lower-rated weapons to make higher-rated ones. I actually just need to install mods so I can play this as close to MechWarrior 2 with its cheat modes activated as I can.
The team manning the laser weapons on my Leopard drop ship are just as much of idiots as my lancemates and the allies that show up on beachhead missions. The moment an enemy is destroyed with a laser, it immediately starts swinging around to me while it is still firing.
Lancemates are also stupid about keeping pace with you. If they are faster than you, youâll watch them repeatedly alternate between full throttle and slowing down instead of maintaining a slower speed. In one case, I was walking slowly and the one next to me was shaking because it kept trying to go fast and go slow at the same time.
The allies are generally useless because my group can handle things by ourselves and they like to crowd around me until the enemy is close enough that they finally spot them and then they start attacking. Thereâs been more than one time theyâve shot me because I was in between them and an enemy. In return, when the mission is complete and we watch the bigger dropships coming down, they tend to get repeated double barrel blasts in the cockpit from my Gauss weapons.
The game has a few glitches still. Enemies occasionally fall through the surface and move around underneath it. If youâre supposed to clear out a certain number and this happens, you either need to move far enough away that the game erases it and pops in a new enemy, or you restart the mission.
If an enemy is killed or a mission ends while a laser is firing, sometimes the sound from the laser will keep playing and drown things out a bit. Really annoying when it happens early in a mission. Things like ECM can still be active after an enemy is killed. Might make sense if they have their own internal power source, but thatâs not explained in the game.
Two other glitches to watch out for. If you sell a lot of weapons one right after the other, it can cause a memory leak that will take up all of your available RAM and crash the game. Similarly, when you have a lot of saved games, it takes a lot longer to delete individual saves. About a month ago, I kept getting notifications that my cloud storage was getting full. The save files are not that big, in the KB range, but thereâs a limit of 250 or so that you can have.
That teleportation/spawn point I mentioned before is probably an anti-camping measure in the game. If it detects youâre staying in one spot and picking off enemies from afar, it may make one suddenly appear close to you if you move.
If youâve got time during a mission, like when youâre waiting for a new round of enemies to show up during a battlefield or warzone mission, use an energy weapons to carve away at buildings and obstacles. It can give you a better line of sight. The buildings will have jagged edges as the internal structure is exposed, but that lets you see slightly more in between and you can spot enemies better.
Thereâs probably better weapons for other situations, but the Gauss still works best for me. At extreme distances of 2+ km, it doesnât do much beyond a light tapping on the door, but someone usually answers the door and I can go into woodpecker mode as they head towards me. But if youâre assigned to destroy a building that has the metal walls that crumble when theyâre hit, the Ultra AC/5 works really good on those.
The designers of the game probably didnât account for players like me that just keep playing for a long time after the campaigns are done. I think my character is approaching 300 years old and still looks like heâs 30.