Is Guild of Dungeoneers out for Android? Good iOS game, and I think they’ve promised an Android version.
Basically, card-based dungeon-crawl. There’s three “layers” to it.
There’s a very thin ‘guild building’ where you lay your guild out on a grid. You start with an entryway, then add various rooms you purchase with gold. This layer is ‘thin’ as the layout doesn’t really mean anything: there’s no mechanics like faster service for rooms near the entrance or anything. No timed mechanics, no filler, though.
This does set up the second ‘layer’ which is when you send one of your guild members (you start with one, a random adventure of class “Chump”) on an adventure. The adventuring layer resembles the ‘map’ of the guild, in that it’s virtual graph paper covered by little hand-drawn-looking map tiles.
You alternate between this layer and the third battle layer. On “dungeon turns” you get to play 3 of 5 random cards, which consist or rooms, treasures, and monsters.
An important thing here is you don’t directly control your adventurer! You can give him or her incentive to go a certain way (put a Huge Gem in a room, or a monster they can probably kill). The room tiles have to ‘make sense’ for exits: If a space is nearly surrounded, you have to match all possible entrances with your tile. This can cause problems in the tougher ‘puzzle’ style adventures I’m getting to as I start the second chapter.
Combat is also a card-based game, but now it’s turns of combat. It’s a simple system: Physical and Magic damage, with possible blocks for each, and some special cards to mess with card hands or apply traits. Your adventurer’s equipment and traits give him or her different cards to play with, and there’s some definite advantage to knowing how the system works: You often get to see the opposing monster’s intended move and can react. See they’re sending two Physical damage your way? maybe you have a card to block some or all of that. See they’ve got a couple Magic blocks ready? Maybe hit’em with a stick instead.
It’s a good game. As you obtain gold your guild grows, building your roster of adventurers, all of who play a bit differently even in combat. I haven’t been pushed for any In-App Purchases, but I think they’ve mentioned doing so for future adventure packs, which would definitely be worth it. Fully worth the $2.99 I spent on it.