What game are you playing today?

Bendy is amazingly fun! FE3H is apparently a huge departure from the main games, with how combat and story are handled. Im picking it up on Friday, so ill give more info then

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I have this one. It can beā€¦interesting. A fair number of the maps that are created tend to either be speedrun, auto-mario, or gimmicky levels that just do something like play music while you run across a straight map. The rest tend to be balls-to-the-wall insane difficulty.

It can be fun if you temper your search/filter results accordingly, but if you just play the current ā€œtop featuredā€ maps or something, be prepared for some crazy difficulty fluctuations between maps.

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Weā€™ve never played any of the series so itā€™ll all be new. What I was reading talked about how different it is from the other games. Iā€™m interested to see if we like it. I have a coupon for my birthday month and a reward coupon at GameStop so itā€™s worth a try I figure.

Iā€™m looking forward to new content for Fallout 76. They are finally introducing human NPCs. Also Borderlands 3 comes out in September and Cyberpunk 2077 comes out in April of 2020 so those are the ones Iā€™m looking forward to.

Iā€™m a little worried that theyā€™re continuing to fail to fix known problems, like the excavator armor weight bonus bug that has been know for agesā€¦ +200 weight bonus if wearing when you enter a world, but get out and back in (or just get in) and you only get +100 carry weight. Really?
Sorry, had to rant for a sec.

They need to double the stash weight again, too. Iā€™m walking around everywhere, because Iā€™m a packrat and rarely weigh under 900. I donā€™t even remember the last time I was able to fast travel, even though I rarely did because I didnā€™t want to spend the caps.

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The stash definitely needs to be increased again. Especially since if youā€™re selling stuff the vending machines count against it. I do agree that there are a bunch of known issues they should also work on. But it wouldnā€™t be Bethesda without bugs.

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Took yet another break from Witcher 3 to play Fallout: New Vegas after buying the Ultimate Edition from Steam some weeks ago. Installed a bunch of mods to fix glitches and add some quality-of-life improvements to keep it as vanilla as possible while reducing frustrations. The game is definitely better than FO3 in many aspects. In fact, this is what should have been FO3 seeing as it covers the same area of the world as FO2.

Writing is definitely better, quests are better, the locations are more interesting, and the gameplay doesnā€™t feel clunky. A little disappointed that all of the DLCs are to be completed before the main game is completed (Iā€™m old-school in that I prefer DLCs that extend gameplay after completion), but itā€™s a minor gripe especially when considering they integrate into the main story really well. I wasnā€™t a fan of FO3ā€™s DLCs where all but one didnā€™t really enhance the main gameā€™s story. I still have some ways to go in my current playthrough, but itā€™s a blast so far.

I havenā€™t finished Fallout: New Vegas. I was working through it before Fallout 76 came out in November, but my interest tapered off quite a bit about this time last year. Looking back, I remember it being frustrating, like it started to be tedious and less fun so I got less and less motivated to go back in and explore. I probably only discovered a third of the map.
For perspective, the first Fallout game I played was Fallout 4, based on recommendations from you guys. Once I had finished the main story line and DLCs, I was still enjoying the never-ending side quests, but managed to pickup Fallout 3 and New Vegas pretty cheap, both with all the DLCs included. I played Fallout 3 first, since it came out before New Vegas, and enjoyed it. I actually finished the main story once, then reloaded from a much earlier save and finished it again with an alternate outcome. So I was a bit surprised that I lost interest in New Vegas so quickly.

I played and completed FO3 a looooong time ago (years, Iā€™d say). I had absolutely zero interest in playing another Fallout game after that up until I got intrigued about New Vegas. Iā€™m not at all surprised that you lost interest in it pretty fast. It was the wealth of mods that got me convinced to give it a shot, not the gameplay, story, or setting since I never bothered to read up on the game much. I would have dropped it quick too if I played it any sooner.

Itā€™s a double-edged sword, but the mods for the game can change it to something so much better. Iā€™ll never play the game without a crap ton of mods.

Iā€™m sitting over here vaguely wondering if itā€™s time to replay FO 1 & 2. They should do an iOS port of thoseā€¦

I wonder if mods can be applied on Xbox. Might check it out at some point.

I really want to get into Borderlands 3 quick, but Iā€™d have to buy two copies and $120 for a video game the month after GenCon just doesnā€™t fly. Especially when we have so many games to play together already.

Speaking of, a friend of mine who went should be bringing me back a Shadowrun 6th edition book, so Iā€™m gonna be jonesinā€™ for some cyberpunk pretty soonā€¦

Thereā€™s a 6th Edition now?

As of this year, yep. Just released last week, IIRC, and made its major debut at GenCon this year. I gave a buddy of mine money to bring me back a Core Rulebook.

There was also a spin-off called Shadowrun Anarchy that was supposed to be a quicker-playing version. Iā€™ve heard 6e borrowed a few elements from this version.

Once I have the book in hand, I may be doing a quick evaluation/write-up/comparison to 5th and possibly 4th edition for somewhere else, if anyoneā€™s interested I can copy/paste that here into a new thread or something.

Sure. Shadowrun aways seemed to get a lot of stuff right to me, then bog it down with a lot of filler.

I got my PDF copy of Eclipse Phase 2 last week, which has been an interesting read. They shuffled some complexity around (Itā€™s a game where changing bodies (or ā€œsleevesā€ as theyā€™re known) is a key feature; The V1 rules made this a painful experience, while V2 makes it much less painful, but now you have some ā€˜poolsā€™ you spend to do Cool Stuff that are a little vague as they donā€™t map 1:1 to existing elements.Still, youā€™re changing the Pools instead of having to recalculate dozens of percentile stats because you upgraded from a Splicer (a generic ā€˜big-fixedā€™ human to a Fury (Female warrior) or Reaper (robot hunter-killer drone) for a combat mission.

Iā€™m also reading some Dungeon Crawl Classics books I got in PDF cheap recently. Both DCC and EP together are interesting as theyā€™re getting me to think about the entire evolution of tabletop RPGs and some of the social issues intertwined with them.

Dungeon Crawl Classics is an RPG and line of cheap-ish adventures. Itā€™s basically an offshoot of D&D 3rd edition, but stripped to the bone: Characters gain 10 levels (but good luck doing thatā€¦ Keep reading) and thereā€™s a lot of elements like ā€œrace as classā€ taken from 70s/80s Basic D&D editions. A core element is the ā€œCharacter Funnelā€ in which you create a pile of 0 level characters (Roll 3d6 for stats, in strict order. Roll for a non-adventuring Profession, which gives you a starting weapon and a piece of equipment that might be useful. Roll for one other piece of equipment.)

You play this ā€˜squadā€™ until they level up. Most will die horribly.

Adventures are intentionally simplistic: Theyā€™re meant to hearken back to early D&D where an adventure was basically a funhouse dungeon that gave mere lip service to making any sense, accommodating the physical requirements of the creatures within, or telling a story (Thatā€™s the playerā€™s and DMā€™s job).

Even the art is kind of old-school, with several artists with ties to early D&D. Styles are all B&W art beyond the covers, which tend to be a bit on the ā€˜luridā€™ side. (I do wish theyā€™d move to more of the 2e era oil paintings, but thatā€™s a personal issue.) Think old pulp sci-fi/fantasy.

They also have a Mutant Crawl Classics thatā€™s a compatible add-on for more post-apocalyptic adventures in the style of early Gamma World releases.

Rules are simplistic but look workable. Fighters get a vague ā€˜Stuntingā€™ rule that encoruages them to do more than just hit things, but are not overly complicated as everything hooks into the common system. Casters can cast more than their AD&D/D&D counterparts, but with caveats: every spell cast is a big deal requiring at least one roll to resolve, usually multiple. A Cleric rolling poorly to cast earns the disfavor of their deity while wizards may suffer Corruption and take on tentacle-ish aspects. Wizards can contact a Patron to control and channel their magic, or go it alone. Thieves (and halflings) play with the Luck stat a lot, treating it as a renewable resource while everyone else uses Luck sparingly to get out of deep trouble.

It is, in many ways, an unashamedly thorough attempt to mimic older gaming styles.

That said, itā€™s also modern in many ways I find desirable: It didnā€™t keep AD&D 1eā€™s weird gender-related limits. The art has some cheesecake, but it splits among men and women. Thereā€™s a single-panel cartoon that makes fun of the ā€˜chainmail bikiniā€™ issue, even. I feel like theyā€™ve done an impressive job trying to merge the modern core with a decidedly old-fashioned aesthetic.

Did a 2 hour session of Shadowrun 6e. Seems pretty smooth. There are some things you can do that bring back the exploding d6 effect, but itā€™s mostly rolling piles of dice. I was decking and the group was running the adventure at the same time. Except when I was searching for information it was all simultaneous.

Loved Pathfinder 2E. I canā€™t quite put my finger on what did it for me, but played a couple two hour sessions and it just flowed. Actions are better managed, spells are more interesting. Want to cast one Magic Missile, take one action, one two, take two, want three then full round action. You can attack up to three times at first level, once normally, once at -5, and the third at -10. Since the barbarian had +7 to hit thatā€™s reasonable for low level encounters. You need an 11, a 16, then a nat 20to hit. If you roll a 20 and confirm the critical, but your total is more than 10 below their armor class itā€™s not a critical, but just a normal hit. If you exceed the AC by more than ten it does more damage.

Lots of little things like that. Character creation is a set of choices, not fiddling with min maxing. Choose a race, get bonuses and minuses, choose a background + and -, choose a class and itā€™s plus and minus again. Want that 18 dex, choose a race, background, and class that will give you the bonus. It makes sense because since weā€™re just picking numbers anyway and not rolling why on earth would someone with no strength be a Fighter?